Episode 331 - Dekalko

Release Date: Sept. 16, 2019

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Running Time:  68 min.

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Dekalko is a drawing game that is not a drawing game.

Everyone must get others to guess a picture without seeing the picture itself. How you get there requires a quick hand, a pen, and almost no artistic skill.

That's because Dekalko is a tracing game! The lines are right there for you to draw. Which ones are important? Which ones can you leave out? 

And that's where the magic of the game begins. You don't have to draw like a professional artist to learn how to see like one.

Listen in to explore the game and learn how Dekalko takes a possible point of stress and turns it into an opportunity for Major Fun.

Complete Show Notes continue after the break.

Episode 330 - Krass Kariert

Release Date: Sept. 3, 2019

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Running Time:  57 min.

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Krass Kariert (Checkered Combinations) is the free-spirited granddaughter of several beloved classic card games. It combines elements from ladder games like Tichu, trick-taking games like Euchre, shedding games like Uno, and adds a dash of Poker just for fun.

Your goal is to play combinations of cards to stay alive as long as you can in the round, playing sets or runs to each trick... but here's the twist: you cannot rearrange any of the cards in your hand! 

This seemingly simple tweak (along with three special cards) makes the game sing. We think it's a modern classic and most definitely worthy of our Spiel of Approval. 

Listen in for a full review and discussion!

Complete Show Notes continue after the break.

GenCon 2019 Panels

Here you'll find an index of all the discussion panels we recorded at GenCon 2019.

It's a great mix of interesting, intelligent and engaging people who are involved with the world of board and card games and united by a passion for play.

GenCon 2019 - Iterative Game Design

Release Date: Aug. 16, 2019

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Running Time:   53 min.

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Like artists in other disciplines, game designers often stand on the shoulders of those that came before them. One great idea provides the spark and inspires the next - each one an iteration - the goal being to create something unique and yet it remains connected to a lineage beyond itself.

This panel assembles a group of renowned designers to examine the process and protocol that goes into iterative game design.

The panel:

Ted Alspach  (Bezier Games)

Justin Gary (Stoneblade Entertainment)

Ben Rosset (designer: Between Two Cities)

Elizabeth Hargrave (designer: Wingspan)

Tom Lehmann (designer: Race for the Galaxy)

Complete Show Notes continue after the break.

GenCon 2019 - Thinking Inside the Box

Release Date: Aug. 15, 2019

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Running Time:   54 min.

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It's a simple pleasure: the joy we get from the components in a game. How can humble cardboard, wood, and plastic create such magic? 

From the publisher to the manufacturer and even after market accessories, we examine the incredible amount of time and creativity that goes into every bit and how that shapes our experience with a game.

The panel:

Beth Heile (BGG)

Frank Jaeger (Ludo Fact)

Jean-Francois Gagne (Panda)

Scott Hill (Flying Frog Productions)

Complete Show Notes continue after the break.

GenCon 2019 - Indie Publisher Round Table

Release Date: Aug. 14, 2019

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Running Time:   50 min.

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In a day and age where we have seen so much corporate consolidation within the board game business, in many respects the creative engine that drives the industry are the many small game publishers bringing an amazing variety of titles to the marketplace.

We sit down with a group of successful publishers for a discussion on the challenges, lessons, advantages and pitfalls of being an independent publisher today.

The panel:

Gil Hova (Formal Ferret Games)

Tim Fowers (Fowers Games)

Maggie Clayton (Greater Than Games)

Julie Ahern (Greenbrier Games)

Complete Show Notes continue after the break.

GenCon 2019 - The Expanding Board Game Market

Release Date: Aug. 13, 2019

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Running Time:   53 min.

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The board game market has grown dramatically over the past two decades. From the mass market to board games figuring into pop culture and even mainstream media, the community of players has continued to expand as we see more designers and publishers try to reach a broader and more diverse audience. 

We examine this topic from an industry perspective, asking how game designers and developers, publishers, retailers, educators and media outlets try to make sense of the market today and where it might be headed.

The panel:

Stephen Buonocore  (Stronghold Games, Indie Game Studios)

Shari Spiro (Breaking Games)

Morgan Dontanville (Catan)

Kathleen Mercury (teacher, game designer)

Complete Show Notes continue after the break.

GenCon 2019 - International Trade & The Business of Games

Release Date: Aug. 12, 2019

Download:  Enhanced  | MP3

Running Time:  48  min.

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The business of games is global. A game today may be designed in Canada, signed by an American publisher, manufactured in China and distributed throughout Europe and sold to players in multiple languages.  It’s a complex engine to keep spinning. We dig into this game behind the games to gain a better sense of how the parts of this trade engine fit together and discuss how tariffs can jeopardize the health of the industry as a whole.  

The panel:

Mike Selinker  (Lone Shark Games)

Daniel Zayas (Longpack Games)

Complete Show Notes continue after the break.

GenCon 2019 - Redefining the Boundaries of Play

Release Date: Aug. 9, 2019

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Running Time:   49 min.

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There’s a new wave of drama-driven games. They are fueled by tragic events and deal with topics not often associated with tabletop games let alone fun. We examine how these narrative based games are pushing the boundaries of how we define play with some of the great minds helping to create this new genre.

The panel:

Rory O'Connor (HUB Games)

Michael Fox (HUB Games)

Ignacy Trzewiczek   (Portal Games)

Complete Show Notes continue after the break.

GenCon 2019 - Mental Health & The Power of Board Games

Release Date: Aug. 8, 2019

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Running Time:  47  min.

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Board Games can be a source for many kinds of enjoyment. But their power also overlaps into many areas of mental health - learning to play can help us develop meaningful skills and ways of looking at the world that extends far beyond the tabletop. We examine how games can be a powerful and positive force on many different levels related to mental health with teachers, professionals and players.

The panel:

Sen Foong Lim   (psychology professor, game designer) 

Katie Aidley   (Wargames Are for Everybody)

John Knoerzer (licensed clinical social worker)

Bruce Voge (North Star Games, The Party Gamecast)

Bebo (Be Bold Games)

Complete Show Notes continue after the break.

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