Episode 248 - Anaxi is Major Fun

 

Release Date: December 5, 2016

Download: PDF

Designer: uncredited

Publisher:  Funnybone Toys

2-6 pl  20 min ages 8+  MSRP $21.99

 
 

 

Anaxi is a party game. Anaxi is a word game. In fact, it’s both. Because Anaxi lives in the overlapping area between these two types of games.

In practice, Anaxi celebrates the venerable Venn diagram by making the diagrams into engines for fun. Read on to find out why Anaxi is Major Fun!

Written review continues after the break.

Episode 247 - Animals on Board

 

Release Date: November 29, 2016

Download: PDF

Designer: Ralf zur Linde and
Wolfgang Senter

Publisher:  Stronghold Games, Eggertspiele

2-4 pl  30 min ages 8+  MSRP $29.95

 
 

 

You and your friends have heard a big flood is coming and so, naturally each of you has decided to build an ark in order to save as many animals as you can.

Only problem is some guy named Noah got started way before you and he is claiming pairs of animals to take with him. In fact, he’s made it illegal for anyone else to take pairs of animals with them.

Since Noah is kind of a jerk, when the flood comes and the arks depart, you want to have herds of... animals on board!

Read on to learn why Animals on Board is Major Fun!

Written review continues after the break.

Episode 246 - Rollers

 

Release Date: Nov 15, 2016

Download:  Enhanced  | MP3

Running Time:   64 min.

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Rollers is a press-your-luck dice game inspired by darts.

Yes, you heard me correctly... darts! Players try to open and close 5 numbered columns on their number boards. When a number is opened and closed, others will pay you chips each time you roll this number for the rest of the round! 

Sound familiar? If you've ever played the dart game, Cricket, you'll see how Rollers is a clever re-imagining of this pub classic, playable by people of all ages.

Best of all, even if you've never thrown a dart in your life, you'll have no problem understanding why Rollers is Major Fun.

Complete Show Notes continue after the break.

Episode 245 - The Spiel on Isle of Skye

 

Release Date: Nov. 10, 2016

Download:  Enhanced  | MP3

Running Time:   51 min.

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The Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. 

You play as a clan chieftan, laying tiles to build your kingdom, trying to arrange certain features (including whiskey barrels) in order to score points.

The tiles you place are determined by a sort of auction in reverse. You set out stacks of tiles and give them a value. If someone else is willing to pay, then they take them. If no one pays, then you do! Trying to balance enticing people to buy your tiles and not overpaying for others' tiles is the fun challenge at the heart of the game. 

In the end, the player with the best kingdom — and not the richest player — becomes the sovereign of the island.

Tune in to explore the game and learn why it deserves the Spiel of Approval Award!

Complete Show Notes continue after the break.

Essen 2016: Organized Play

 

Release Date: Oct. 29, 2016

Download:  Enhanced  | MP3

Running Time:  63  min.

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This panel explores the different ways people around the world start, run and organize game groups, events or conventions.

The groups can be formal or informal ones. Some may be affiliated with retail shops or cafes or libraries and others float from home to home. In Europe, local and regional governments might provide some assistance. Some events might be once a week, once a month or once a year in the case of conventions.

The goal is provide people with incentive or knowledge to see how they might be able to participate in or even start a game group, event or a convention themselves.

Our panel features:

John Knoerzer

Ezra Denney

Becky Ottery 

Darrell Ottery

Daniel Jensen

Katherine Rosland

Complete Show Notes continue after the break.

Essen 2016: Technology & Board Games

 

Release Date: Oct.  28, 2016

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Running Time:   47 min.

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The line between the cardboard game world and the digital game world is blurring now more than ever.

Most people outside the board game industry might take this to mean the digital world is pushing the cardboard world to the side, making it less and less relevant. People spend their time looking at screens not across the table any more.

But this is not so!

In fact the cardboard world is thriving and feeding off the success and interest in digital world. We see more and more board games embracing technology not as a gimmick but as a new and innovative way to enhance game play.

The real truth is these two worlds, the cardboard and the digital are not really colliding, they are converging. 

This panel explores the evolution of board games that embrace technology AND examines how the cardboard world influences the digital gaming world as well.

Our panel features:

Ignacy Trzewiczek (Portal Games)

Ted Alspach (Bezier Games)

Joseph Cochran

Complete Show Notes continue after the break.

Essen 2016: History in Game Design

 

Release Date: Oct. 27, 2016

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Running Time:  59  min.

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Whether they are exploring political revolution, biological evolution, winemaking or early American history, each member of our esteemed panel shares a deep and abiding passion for history. And this love has a direct impact on their games.

From research methods to the balance between simulation and gameplay, the panel discusses how and why they incorporate history into their game designs.

Our panel features:

Martin Wallace (Age of Steam, Brass, London)

Vital Lacerda (Vinhos, CO2, Kanban, The Gallerist)

Phil Eklund (High Frontier, Bios, Origins, Greenland)

Max Michael (Credit Mobilier, Empires of the New World, Cheshire Ring)

Complete Show Notes continue after the break.

Essen 2016: Designing Cooperative Games

 

Release Date: Oct. 26 , 2016

Download:  Enhanced  | MP3

Running Time:   31 min.

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It’s been nearly a decade since the publication of Pandemic and Ghost Stories, two of the most influential cooperative games during the current renaissance in  modern board games. Both were published in 2008 and both met with critical and commercial success. This success helped drive interest in the genre as a whole - so much so that nearly a quarter of the games published today incorporate some element of cooperative play.

Matt Leacock (designer of Pandemic) and Antoine Bauza (designer of Ghost Stories) discuss their passion for cooperative play and the challenges and differences in designing cooperative games. 

Our panel features:

Antoine Bauza (Hanabi, Ghost Stories, Samurai Spirit)

Matt Leacock (Pandemic, Pandemic: Legacy, Forbidden Island/Desert)

Complete Show Notes continue after the break.

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