GenCon 2019 - Iterative Game Design
Release Date: Aug. 16, 2019
Running Time: 53 min.
Like artists in other disciplines, game designers often stand on the shoulders of those that came before them. One great idea provides the spark and inspires the next - each one an iteration - the goal being to create something unique and yet it remains connected to a lineage beyond itself.
This panel assembles a group of renowned designers to examine the process and protocol that goes into iterative game design.
Ted Alspach (Bezier Games)
Justin Gary (Stoneblade Entertainment)
Ben Rosset (designer: Between Two Cities)
Elizabeth Hargrave (designer: Wingspan)
Tom Lehmann (designer: Race for the Galaxy)
Complete Show Notes continue after the break.