Clickety Clack is Major Fun!

lost for words wins the major fun award

Every turn, dice clatter into a common pool. Every pool offers a new set of choices and chances. Which one will click the best for you? Select one die and click it onto another, adding the numbers together. I choose a five and click it into a six to make eleven.

Now, I write that eleven in one box on one row of my scoreboard. Each row has its own rules. Numbers must go up, numbers must go down, numbers alternate between odd and even, and so on. Advance your numbers across the rows, hoping to increase your score.

But here’s the catch: the pool shrinks as each player clicks a die and makes a combination. You may end up with a number you don’t want, forcing you to take negative points or mess up one of your rows. This game is fast, so the end can sneak up on you! With skill and planning and maybe a dash of luck, your score will clickety clack up the charts.

Read on to discover why we love Clickety Clack!

Episode 470 - Pop Art - GenCon

episode 462 title graphic

Release Date: July 11, 2026

Download:  Enhanced  | MP3

Running Time:   173 min

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This show features everything from soup cans to scented dice.

My Favorite Game

Bruce Voge introduces us to Pop Art, a creative new drafting game where players combine cards to create artwork prints inspired by Warhol and Lichtenstein.

GenCon 2026

Join Brynn Symington, James Engelhardt and Gubbins for a round table discussion recapping our experiences at the largest gathering of the game community in North America. You'll see the con through the eyes of a first timer, seasoned veterans, and everyone in between.

Episode 469 -Whisky Jack & Melon Soup

episode 462 title graphic

Release Date: July 11, 2026

Download:  Enhanced  | MP3

Running Time:   173 min

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This episode features a geeky pairings galore. Books, movies, boardgames, and music plus refreshing libations and light summer snacks.

Scotch Council

A new format for our second gathering around the virtual firepit. Each council member brings a libation plus a book, a movie, a board game or an album to discuss.

The Meal

Paco Garcia (GMS Magazine, So Play We All) and Stephen pair light games with refreshing summer beverages and snacks. A sure fire recipe for fun.

Episode 468 - Precious Ludolution

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Release Date: May 30, 2026

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Running Time:   165 min

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This episode features a treasured collector's item and a game/science discussion that includes monkeys with machetes, impervious turtles, and sex starved moths.

Spielunking The Game Cave 

Brynn Symington guides us on an adventure to explore "The Precious"  - a deluxified version of an all time classic

Game Lab

Lucio Rodriguez takes us on a deep dive into evolution. We survey a wide variety of games that engage with the theory on different levels.

Episode 467 - Nectarous Consent

episode 462 title graphic

Release Date: April 30, 2026

Download:  Enhanced  | MP3

Running Time:   166 min

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This episode features segments with playful folks from Saskatchewan to Sydney.

Scotch Council

The first meeting is called to order! Matt Robertson, Jeff Haubrich, and Brent Stephanson each bring a libation and a game to pair with it. Raise a glass and join the fellowship of fun.

My Favorite Game

Sarda Nana has a passion for play. Her game, Agreement FIRST, opens players to understanding consent in a fun and practical way. We learn about the inspiration and development of the game as well as one of Sarda's favorite party games. 

Episode 466 - A Lab, A Cave and a Playground

episode 462 title graphic

Release Date: March 30, 2026

Download:  Enhanced  | MP3

Running Time:   154 min

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It's opening day for Season 21. Our lineup features a veteran, a rookie, and two journeymen - each ready to Spiel on.

Doug Richardson makes a triumphant return as co-host for the show!

Then we introduce three new segments:

Game Lab with Lucio Rodriguez.

Here we'll discuss games about science and the science of games.

Spiel-lunking the Game Cave with Brynn Symington.

Brynn has a treasure trove of gaming goodness and she is excited to share stories about the collection and hidden gems within.

The Playground with James Englehardt.

Here, we will play around with play itself. This is our sandbox to explore ideas and philosophies related to fun, play and playfulness. 

Barbecubes is Major Fun!

lost for words wins the major fun award

The coals are hot and the crowd is hungry. It’s time to get cooking!

Flip a card, then find a way to fit the food shown on the world’s tiniest grill.. using the world’s tiniest tongs. Make sure the food is touching the right number of bars along the grill and make sure not to drop anything into the fire. Burn too many things and you’ll have to turn in your apron and let someone else finish the meal.

Read on to discover why we love Barbecubes!

Sand Art Wins The Spiel of Approval Award!

lost for words wins the major fun award

Your small art studio is known for beautiful bottles filled with colored sand in a pleasing array of patterns. From a common workbench, each player will take actions to collect, mix, and pour colored sand. You will pour sand into your bottle, a single sheet of paper, using colored pencils to create patterns. Goal cards at the ends of the workbench display simple and difficult layers to build. Public goals describe specific shapes to create and bonuses for the most sand of a color. Fill your bottle to create a one of a kind piece of sand art and achieve the best score. 

Read on to discover why we love Sand Art!

Duck & Cover is Major Fun!

lost for words wins the major fun award

It’s bath time and all your rubber ducks have decided to join the fun. It’s nice having the whole flock together until you realize one big problem. With all this splashing around, you won't have any water left in the tub!

One by one, players try to consolidate their duck cards from a grid into stacks. Everyone plays at the same time. Like Bingo, the Captain draws a card and calls out a number. Everyone must find this number duck in their grid and use it to cover a neighor OR fly it to a new part of the tub. If your duck has already been covered, you QUACK to let folks know you didnt get to move. If everyone QUACKS, we are all one step closer to the end of the round. The bathtub with the lowest number of splashes after three rounds wins the game.

Read on to discover why we love Duck & Cover!

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